AR/VR agency Vertebrae launches web-based AR platform for online retailers

Called Axis, it enables online visitors to virtually “try on” hats and other accessories and interact with objects in 360-degree detail.

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Images from Vertebrae

Images from Vertebrae

Online retailers now have another weapon in their marketing arsenal: a new augmented reality (AR) Web-based platform.

Called Axis, it is intended specifically for retailers and was launched on Monday by Santa Monica AR/VR ad agency and tech shop Vertebrae.

How it helps drive visitors to online stores. It takes advantage of the fact that Web-based AR, with no additional apps or plugins, is now possible across all kinds of devices. Recent iOS phones and tablets can utilize front- and rear-facing cameras to the most advantage, founder and CEO Vince Cacace said, but Android phones, Macs and PCs can also enable a variety of AR capabilities via the platform.

A key feature of the Axis platform is the ability to virtually try on a personal product, such as shoes, handbags or sunglasses.

To do so, a retailer’s site requests access to a visitor’s device camera. Once granted, Axis captures a live shot of the user and employs either Apple’s AR Quick Look technology or Vertebrae’s own proprietary software to conduct facial recognition or the recognition of edges in shapes.

The result: a hat that “fits” on your head:

Cacace noted that, in addition to accessories like hats or handbags, the visualization-in-real-environments works well on certain kinds of products that benefit from close inspection, like cameras, or on furniture that can be placed into “actual” living spaces. What doesn’t work well: clothing like jackets, since they drape differently on different kinds of bodies.

New kinds of intent analytics. The platform also offers the capability of producing at scale lightweight 3D models of product catalogs, for which Vertebrae employs a partner network of production/developer shops. 3D models of products, Cacace noted, offer more detail and more flexible viewing than, say, a flat 2D photo or even a 360-degree image, as well as the ability to virtually open a product.

Analytics offer the usual menu of engagement, products selected, and so on, but it is augmented with intent-indicating data about AR-specific user behavior, such as whether the visitor went “behind” the product or opened it up.

Tenth Street Hats, based in Stockton, California, is currently employing the Axis platform, and Cacace said his company is working with Crate & Barrel to utilize the platform for “a good number of products.”

He said that Axis is the only commerce-focused, web-based platform for AR retail experiences and 3D asset creation that works across devices and front- as well as rear-facing cameras. He noted that ecommerce platform Shopify has also rolled out a web-based AR platform, but it only offers Apple’s Quick Look technology and is only for rear-facing cameras.

Why this matters to marketers. Vertebrae cites a November 2017 Forrester report that found only five percent of marketers are employing AR. But a commerce-focused web platform could make this more appealing to marketers looking for a way to simulate the store experience online.

The key question: Is this more than just a gimmick?

According to Vertebrae, a six-week beta period with Tenth Street showed that visitors are 33 percent more likely to make a purchase as a result of visiting product pages with AR, than on product pages without. And, he said, users spend an average of 74 percent longer on product pages with AR than ones without.


Opinions expressed in this article are those of the guest author and not necessarily MarTech. Staff authors are listed here.


About the author

Barry Levine
Contributor
Barry Levine covers marketing technology for Third Door Media. Previously, he covered this space as a Senior Writer for VentureBeat, and he has written about these and other tech subjects for such publications as CMSWire and NewsFactor. He founded and led the web site/unit at PBS station Thirteen/WNET; worked as an online Senior Producer/writer for Viacom; created a successful interactive game, PLAY IT BY EAR: The First CD Game; founded and led an independent film showcase, CENTER SCREEN, based at Harvard and M.I.T.; and served over five years as a consultant to the M.I.T. Media Lab. You can find him at LinkedIn, and on Twitter at xBarryLevine.

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